Kaspersky Industrial Protection Simulation (KIPS), a 2h-long role-playing game, establishes an understanding between decision-makers (CxO, business, IT), and changes their perception of the problem.
Teams of participants compete in running a simulated company. As the company experiences a series of attacks, they see an unexpected impact on performance, and have to adopt financial, IT or security strategies to minimize loss and maintain profits. Every response a team makes has a knock-on effect, so participants need to analyze data and make decisions despite uncertain information and limited resources! Sound like real life? That’s the point!
Your task: The task is to develop a scenario and content for such a training course for one of the following industries:
The scenario should be based on existing software engine features (details and access to the engine is provided upon request together with the relevant training). The proposals may be used for real product development.
What is your story about? Create a story typical for the chosen industry based on how the technological process can be built and controlled by computers. Create a diagram of the production/service process based on the sample maps provided:
What are the chief lessons that the players should take away from this story?
Materials and details
Create a close-to-reality yet simplified diagram of the chosen process. Depict the basic process and its IT infrastructure. Figure out which nodes in your imagined company are especially interesting/vulnerable from the point of view of cyber security and what type of attack they may be subject to:
The format should comply with the KIPS engine requirements. To understand how the training works, please watch the related PPTx. A sample map and access to the KIPS platform with a sample scenario are provided upon request. The following materials should be provided:
Intermediate approval and support are provided by the Kaspersky Lab Team.
KIPS is a computer-assisted tabletop turn-based strategy simulator. The recommended number of turns is 5, but may be slightly more if necessary. At each turn the players get input from the system, consider their actions and input them into computer. So, the scenario should contain:
Testing of the scenario will be performed at an additional competition stage after evaluating the descriptions provided and intermediate approval.
The scenario will be evaluated based on the following criteria: